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helske_joe Member

Joined: 09 Sep 2005 Posts: 114 Location: OHIO
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| Posted: Tue Jul 11, 2006 12:05 pm Post subject: quick question? |
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srry its been a wile since iv done this what would u set for pitch and roll on a func_door_rotating if u want it to raise up like a grage door _________________ www.helsk.com
my .com aims to help n00b players look good
i make sites sprays skins maps ect |
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 693 Location: Pa. USA
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| Posted: Tue Jul 11, 2006 3:32 pm Post subject: |
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depends on which way the door is pointing in the map.
it either the x or y axis, Z is the default axis |
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helske_joe Member

Joined: 09 Sep 2005 Posts: 114 Location: OHIO
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| Posted: Wed Jul 12, 2006 3:46 pm Post subject: |
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i dont know can u tell from this _________________ www.helsk.com
my .com aims to help n00b players look good
i make sites sprays skins maps ect |
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svleur Member
Joined: 09 Jan 2005 Posts: 111
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| Posted: Thu Jul 13, 2006 2:44 am Post subject: |
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thats the X axis...
(top view is X and Y axis the horizontal is X and vertical is Y )
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Edit:
You could off tried both anywayz to see the motion. But i do understand asking for the garage door i once needed an attic door and needed help for that too (same principal). |
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helske_joe Member

Joined: 09 Sep 2005 Posts: 114 Location: OHIO
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| Posted: Thu Jul 13, 2006 11:12 am Post subject: |
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u guys dont understand the question compleatley i mean like a grage door as in lifting _________________ www.helsk.com
my .com aims to help n00b players look good
i make sites sprays skins maps ect |
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 693 Location: Pa. USA
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| Posted: Thu Jul 13, 2006 8:16 pm Post subject: |
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so you want it to go straight up or go up and rotate so when its open the door will look as if its laying across the ceiling?
for straight up just use the func_door entity on it and change the angle to up. |
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svleur Member
Joined: 09 Jan 2005 Posts: 111
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| Posted: Fri Jul 14, 2006 5:41 am Post subject: |
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| helske_joe wrote: | | u guys dont understand the question compleatley i mean like a grage door as in lifting |
There is more kinds of garage doors. Thats why im confused by your question ( and probably Slackiller too ), you ask by a func_rotating_door, which at least i think u meant by something like an attic door but a bit different.
I now assume u mean a railed type, which lifts up and then goes into a 90 degrees turn, and u see it slide over the ceiling. If thats what u wanna make u might have to think in a train like movement, or 2 brushes making the garage door.
Hope either of us has answered your question now. Sorry for not understanding the question but be more exact next time plz.  |
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helske_joe Member

Joined: 09 Sep 2005 Posts: 114 Location: OHIO
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| Posted: Fri Jul 14, 2006 4:09 pm Post subject: |
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i want it to lift like the door the whole celling part is a little mutch _________________ www.helsk.com
my .com aims to help n00b players look good
i make sites sprays skins maps ect |
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svleur Member
Joined: 09 Jan 2005 Posts: 111
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| Posted: Sat Jul 15, 2006 4:16 am Post subject: |
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| Okies, slackiller got that covered though without the ceiling part |
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helske_joe Member

Joined: 09 Sep 2005 Posts: 114 Location: OHIO
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| Posted: Sat Jul 22, 2006 10:32 am Post subject: |
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i wana have a door that opens like this whats whould i have to do
_________________ www.helsk.com
my .com aims to help n00b players look good
i make sites sprays skins maps ect |
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 693 Location: Pa. USA
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| Posted: Sun Jul 23, 2006 10:26 am Post subject: |
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func_door_rotating
add the origin brush at the top where the pivot will be
in the func_door_rotating properties window , go to flags tab and select either the x or y axis. depending on which way the door is pointng in level |
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