If your wanting to Make a slidy door then you picked the right
place to come, often used in sci-fi maps and anyway a slidy door
may be, you can have the door slide right,left,up,down and all
you have your door shape made, and I trust you have the texture
aligned correctly, then you can turn it into a door. "right
click" your object when its highlighted, and then select
"tie to entity" now select "func_door". Leave
all the properties such as render fx, but do set your fx amount
to 255, otherwise it will be invisible.
are all sorts of properties to choose from, all self-explanatory
really, one that you may wonder about is "lip" this
is the amount that will stick out, say your door is going up,
then you want it sticking down say 2 units, so put in 2, otherwise
it will look odd.
Down, Left or Right?
we want to choose which way the door is to slide, use the top
view to do doors, if you want it to move right, then move the
black arrow thing in relation to the door in top view like this:
There we are see, the door will move the way of the arrow, if you
want the door to move up or down, then select up or down from the
angle menu, which is next to the black circle on the picture there.
Once your done, just get the screen off, and go test your door,
if anything has gone wrong, it'll be the direction the door went
:P but it should be fine :)
can download the room, hall, door and glass tutorial map pack
here, it includes the .bsp files and the .rmf files N/A