Keeping things to size can be a problem, for instance with counter-strike
the player models were lowered so this made some maps look a big
large, like coke cans the size of boulders.
I
find using bots is a good idea, there's jumbot for hl, and various
other bots for mods, so have a mooch about with some bots in your
map and see how big things are. You can also use hostages if you
using cs, try putting them in the map somewhere and you can have
them follow you ab00t
People
are always asking how big one unit it in wc, im pretty confused
about it myself, and I dont find it very helpful to know how big
a unit is, because the grid can be on many size, 265, 64 etc,
im not going to go into my views on it, as there silly, a player
model in cs for example is 64x32.
halflife
player sizes:
standing
are 32x32x72
sat down / crouched 32x32x36
max step height of 17 units
(pretty
useless isnt it :P > look at your grid values in the bottom
status bar of wc)
Counter-strikes
models are smaller than the average hl ones, so be aware of this,
always check your sizes of your maps as you go, I once made a
map without checking the sizes and it was huge! so take care!
dod ones, firearms, etc all seem to be the same size, so its just
cs thats tried to trick us :P