If you happen to be making a corporate building super map, then
maybe you want some funky 1 way glass in it. There's not many
tuts about for this, its pretty simple as it goes, but still needs
telling :P (my pc crashed when I was writing this tut! I had to
write this whole bit again :)
Anyway,
to begin with, I suggest you make a wall with a gap for your window
to go in, like this:
Ah there we are, now we want a very tiny window to go in here,
I dont mean tiny as in overall size, but in thickness, we want
this window to be as thin as possible. So make a thin brush covered
in glass and place it in the hole to make the window.
Like this in top view (see above), so it should then look like:
There
we have it, ive made my walls a tad thick there really. Now you
can see mine has the glass texture on there cant you. Well what
you need to do is have one side with the glass texture like in
the picture there, and the other side with the {blue texture on,
you know the other side of the window! So apply the textures to
there, if you know nothing about texture applying then read my
tutorial if you please.
You
should now have a window, one side glass texture (any one you
like) and one side that {blue texture. Now select your window,
and right click, and tie to entity, choose func_wall, now the
usual options are there, but all you need to do is change the
fx_amount to 255 and the render mode to solid.
Now
we are nearing the end, you know the side of the window with the
blue on? well thats going to be invisible you see, in other words,
the transparent part of the 1 way window. Now you need to add
some glass to it, otherwise it will just be a hole. So make another
thin brush just like the other one, and place it flush on the
blue side of the window, so you have 2 windows in a sandwich.
Now this window you have made needs to be selected, then right
click, tie to entity and choose func_wall, again leave the other
options and just choose render mode addictive and fx amount to
around 145-160, best try 145 :P
What
next? well thats it, you have your one way window, go test it
out and see who you can see, or cant see, hrmmmmmm.......