Basically once you have done a bit of your map you should test
it, not do the whole thing then try to compile, do it after major
or even slight changes.
compile a map theres a few ways of doing it:
dont use the wc compiler, its uses to much ram, so forget that
option, dont even regard it as an option.
files are pretty popular amongst people who think there "elite"
but its pretty much the same as q2beaver and thats easier to use
in my opinion.
youve got q2beaver, and set it up, its pretty easy to direct the
paths to wear youve put the tools. The tools you ask? well get
zoners tools, dont use the qrad etc ones, as there for q.
forget to select halflife from the beaver menu.
theres loads of options for compiling, basically to start with
tick csg, bsp, visibility and radiosity boxes across the top,
thats all you really need to get started, then click file and
select your map file.
you want to check somthing minor then untick the rad box, as that
takes ages, theres no point in using all the compile tools to
check minor things as it will take you a few years to make a map.
good features to use
- tick this in csg and all your textures are save into the bsp
rather than a wad
- put this in the radiosity additonal options and your compile
should be a bit faster and still look as good. it uses less ram
and the vis matrix is also calculated differant so it wont be
3 - the amount is how many times the light bounces of things,
goes up to a max of 8, then itll crash
40-90 - the higher the rating, the more smooth the lighting will
be, so if you have a curvy map choose a higher setting.
- tick this to reduce stair stepping on shadows, so they look
mor real and less pixely.
concludes the compiling information, please dont forget your hat
and coat on departure, thank you
Check out the q2beaver guide here
This is from me(slacky).... A good tool that I use is the batch
compiler made by nem http://countermap.counter-strike.net/Nemesis/index.html
that's his site so you can get the newest version and look thru
his tutorials for using it.He also has a forum on the countermap
Make sure you use Zoner's Half_Life Tools(newest
versions can be found here.)usually. hehe