Now
comes the harder part. Clipping the model so you won't be able to walk
thru it.
You are better off building a little cube of a map for this,since you
will be compilng a few times. For a basic quickie map,just
drag out a decent size cube.Hollow it out.Should kind of look like this.
You can texture it anyway you want.
As
you can see you'll need the 3 things in there.(light_environment.info_player_start,cycler_sprite).
Now you can quickly compile this so you can see how the model sits in
the map.
As you can see the model is half way in the ground.So what you have
to do is
grab the cycler_sprite and move it up some.So
after I moved it and re-compiled
3 times I got it to line up to the ground.
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Now the fun part begins.You'll
have to make a brush about the same size you think
the model is. I am using
a metal texture. Then make it a func_wall
and give it the properties of render mode texture
and
fx amount
of around 150.And what you will get is a block that you can see
the model and the block.Now
you are going to have to start shaping the brush and more than likely
add more brushes until you get the shape
of the model.I used a total of 7 brushes to basically
outline the model.You can use more or less.This will make
it so you can climb on it and making it a func_wall
will make it so you can't shoot thru it.(with certain guns of course).
Then when you got it all clipped out the way you want it.Take all the
brushes and change the fx amount to 0.
This will make the func_walls invisible in the
game.