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xerox
Member



Joined: 24 May 2005
Posts: 115
Location: Denmark

Posted: Wed Jun 14, 2006 4:28 pm    Post subject: What????

WTF! The i can't se the error in the compileing system this time, and can't figger the problem out. So please help me Slackiller Pleeeeaaassseee......... Razz

Quote:

** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\SteamApps\steffan50\counter-strike"


** Executing...
** Command: C:\DOCUME~1\RENEA~1.JEN\MYDOCU~1\COUNTE~1\ZHLT25~1\hlcsg.exe
** Parameters: c:\DOCUME~1\hammer\maps\SURF_M~1

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\RENEA~1.JEN\MYDOCU~1\COUNTE~1\ZHLT25~1\hlcsg.exe c:\DOCUME~1\hammer\maps\SURF_M~1
Entering c:\DOCUME~1\hammer\maps\SURF_M~1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \documents and settings\rene a.jensen\my documents\counter-strike programs\halflife\halflife\halflife.wad
- Contains 1 used texture, 100.00 percent of map (3116 textures in wad)

Texture usage is at 0.01 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\RENEA~1.JEN\MYDOCU~1\COUNTE~1\ZHLT25~1\hlbsp.exe
** Parameters: c:\DOCUME~1\hammer\maps\SURF_M~1

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\RENEA~1.JEN\MYDOCU~1\COUNTE~1\ZHLT25~1\hlbsp.exe c:\DOCUME~1\hammer\maps\SURF_M~1

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'c:\DOCUME~1\hammer\maps\SURF_M~1.prt'
0.08 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\DOCUME~1\RENEA~1.JEN\MYDOCU~1\COUNTE~1\ZHLT25~1\hlvis.exe
** Parameters: c:\DOCUME~1\hammer\maps\SURF_M~1

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\RENEA~1.JEN\MYDOCU~1\COUNTE~1\ZHLT25~1\hlvis.exe c:\DOCUME~1\hammer\maps\SURF_M~1
6 portalleafs
12 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
20%...50%...70%... (0.00 seconds)
LeafThread:
20%...50%...70%... (0.00 seconds)
average leafs visible: 5
g_visdatasize:18 compressed from 6
0.02 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\DOCUME~1\RENEA~1.JEN\MYDOCU~1\COUNTE~1\ZHLT25~1\hlrad.exe
** Parameters: c:\DOCUME~1\hammer\maps\SURF_M~1

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\RENEA~1.JEN\MYDOCU~1\COUNTE~1\ZHLT25~1\hlrad.exe c:\DOCUME~1\hammer\maps\SURF_M~1

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


482 faces
Create Patches : 6628 base patches
0 opaque faces
134826 square feet [19415040.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.83 seconds)
visibility matrix : 2.6 megs
BuildVisLeafs:
50%... (9.83 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.64 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.48 seconds)
Transfer Lists : 28954980 : 28.95M transfers
Indices : 1125080 : 1.07M bytes
Data : 115819920 : 110.45M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.52 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.59 seconds)
37.98 seconds elapsed

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\hammer\maps\surf_metal-flame.bsp" "C:\Program Files\Steam\SteamApps\steffan50\counter-strike\cstrike\maps\surf_metal-flame.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

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Author Message
Slackiller
Site Admin
Site Admin


Joined: 22 Aug 2003
Posts: 693
Location: Pa. USA

Posted: Wed Jun 14, 2006 11:19 pm    Post subject:

I dont like the map coming out of your documents and settings folder.
Maybe hammer doesnt like it either.

also dont have that dash in map name
surf_metal-flame.bsp
use surf_metal_flame.bsp

look for a copy of the .bsp in your
c:\documents and settings\hammer\maps folder, if its there copy it over to the cstrike/maps folder, and then start game and select map from the map list.

but it seemed to compile correctly and completely. Just look for it on your hard drive some where
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