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chown
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Joined: 21 Oct 2004
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Location: Montana, USA

Posted: Thu Oct 21, 2004 8:27 pm    Post subject: Weather

Is it possible to have snow for my map? If so, how?
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Slackiller
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Joined: 22 Aug 2003
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Posted: Fri Oct 22, 2004 10:19 am    Post subject:

yes , use the entity in tommy's version of the fgd (env_snow)
http://www.slackiller.com/tommy14/CSfgd.htm
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chown
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Joined: 21 Oct 2004
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Posted: Fri Oct 22, 2004 11:19 am    Post subject:

How do I exactly go about using this in my map? Laughing
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JS26
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Joined: 22 Aug 2003
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Posted: Fri Oct 22, 2004 5:36 pm    Post subject:

It's a point entity. pick it from list and place one in your map, and the snow will fall from all brushes with the sky texture on it. (covered on all sides) Smile
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chown
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Posted: Sun Oct 24, 2004 9:33 am    Post subject:

Really?!? SWEET! Very Happy
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chown
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Posted: Sun Oct 24, 2004 9:33 am    Post subject:

How do I place water in my map?
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JS26
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Joined: 22 Aug 2003
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Posted: Mon Oct 25, 2004 8:38 am    Post subject:

Make a brush to the size, shape you want then texture with a water texture (must be water texture on all sides of brush or an compile error will come up), tie to entity func_water, Render mode= Texture,fx amount 0 -255 depending on how transparent you want water, also other perameters if you choose: waves, flow,etc.....
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Hippy Druid
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Joined: 18 Nov 2004
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Posted: Thu Nov 18, 2004 6:05 pm    Post subject:

In regards to having the snow falling in the map, will this FGD file work with the new version of Hammer? (Hammer:Source)

Also if the FGD file is compatible, where should this file and the sprites be located now we have a brand spanking new map editor?!!
Yep I'm at a bit of a loss as to where to place the files!! Help Shocked

One more question.. if r_rainsimulate 0 is being used (Rain off in aztec etc) then will you fail to see the snow? or is it another command... or is it totally irelevent for this?!!

Hippy.
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Hippy Druid
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Joined: 18 Nov 2004
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Posted: Thu Nov 18, 2004 6:12 pm    Post subject:

I forgot to add, I'm Hippy, pleased to meet you all!!

Slackiller, your forum seems to be the most responsive to peoples mapping issues, and I'm very pleased to finally be a part of it!
Took me long enough to find that 'register' button Embarassed

de_vine remake on the cards???!!


Hippy.
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Slackiller
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Joined: 22 Aug 2003
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Posted: Fri Nov 19, 2004 12:45 am    Post subject:

I doubt the old fgd will work in new cs:s.

On these forums is where I'm finding most of the good tutorials for now
http://www.hl2world.com/bbs/viewforum.php?f=24
Some one even made a modified fgd file to show player models at spawns.


De_vine remake..... hmmmmmmmm
Let me on that for awhile

Very Happy
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svleur
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Joined: 09 Jan 2005
Posts: 97

Posted: Fri Apr 21, 2006 2:36 am    Post subject:

Question about rain and water:

I made a map and i just got some water in it, but some blocks through it without clipping it away or adjusting the size of the water. Will this work against me while compiling?

And i have a question about rain. I have seen a lot of rain but will aztec rain work in like a small region of the map? I made a map with a waterfall and I wanted to make it a lil more real by letting it rain in a small area around the waterfall itself? Is this possible with 'Hammer 3.4 SDK' for 'counter strike 1.6'?
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Slackiller
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Joined: 22 Aug 2003
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Posted: Fri Apr 21, 2006 7:48 am    Post subject:

the new way is there is an env_rain entity.
you could make it happen using the old way with env_beam and the rain sprite.

Theres a tutorial on the VERC site
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