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2gas
Member



Joined: 02 Aug 2005
Posts: 80

Posted: Sun May 14, 2006 1:02 am    Post subject: Barn map

well im making a barn map, ive finished most of it but everytime i try and run it hl2 collapses. i tried to find out what is wrong with it, i found a few things in the compile log that i don't normally see. Can someone else take a look at it thanks.

materialPath: c:\valve\steam\steamapps\2gas\half-life 2\hl2\materials
Loading C:\HammerAutosave\RebelFarm_004.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\HammerAutosave\RebelFarm_004.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1686539 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (5467189 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 76 texinfos to 66
Reduced 25 texdatas to 23 (645 bytes to 548)
Writing C:\HammerAutosave\RebelFarm_004.bsp
5 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\hammerautosave\RebelFarm_004.bsp
No vis information, direct lighting only.
2250 faces
1 degenerate faces
669180 square feet [96362056.00 square inches]
194 displacements
43899 square feet [6321497.50 square inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0226 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 258/8192 3096/98304 ( 3.1%)
brushsides 1753/65536 14024/524288 ( 2.7%)
planes 1334/65536 26680/1310720 ( 2.0%)
vertexes 4318/65536 51816/786432 ( 6.6%)
nodes 1222/65536 39104/2097152 ( 1.9%)
texinfos 66/12288 4752/884736 ( 0.5%)
texdata 23/2048 736/65536 ( 1.1%)
dispinfos 194/0 34144/0 ( 0.0%)
disp_verts 15714/0 314280/0 ( 0.0%)
disp_tris 24832/0 49664/0 ( 0.0%)
disp_lmsamples 61172/0 61172/0 ( 0.0%)
faces 2250/65536 126000/3670016 ( 3.4%)
origfaces 1108/65536 62048/3670016 ( 1.7%)
leaves 1226/65536 39232/2097152 ( 1.9%)
leaffaces 2456/65536 4912/131072 ( 3.7%)
leafbrushes 733/65536 1466/131072 ( 1.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 14992/512000 59968/2048000 ( 2.9%)
edges 8245/256000 32980/1024000 ( 3.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 177/32768 1770/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2760/65536 5520/131072 ( 4.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 766940/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 63784/393216 (16.2%)
LDR leaf ambient 1226/65536 29424/1572864 ( 1.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 15097/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 1686539/4194304 (40.2%)
==== Total Win32 BSP file data space used: 3495310 bytes ====

Linux Specific Data:
physicssurface [variable] 5467189/6291456 (86.9%) VERY FULL!
==== Total Linux BSP file data space used: 7275960 bytes ====

Total triangle count: 6040
Writing c:\hammerautosave\RebelFarm_004.bsp
3 seconds elapsed



materialPath: c:\valve\steam\steamapps\2gas\half-life 2\hl2\materials
Loading c:\hammerautosave\rebelfarm_004.vmf
Error: displacement found on a(n) func_detail entity - not supported



2 threads
reading c:\hammerautosave\rebelfarm_004.bsp
reading c:\hammerautosave\rebelfarm_004.prt
LoadPortals: couldn't read c:\hammerautosave\rebelfarm_004.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\hammerautosave\rebelfarm_004.bsp
No vis information, direct lighting only.
2250 faces
1 degenerate faces
669180 square feet [96362056.00 square inches]
194 displacements
43899 square feet [6321497.50 square inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0242 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 258/8192 3096/98304 ( 3.1%)
brushsides 1753/65536 14024/524288 ( 2.7%)
planes 1334/65536 26680/1310720 ( 2.0%)
vertexes 4318/65536 51816/786432 ( 6.6%)
nodes 1222/65536 39104/2097152 ( 1.9%)
texinfos 66/12288 4752/884736 ( 0.5%)
texdata 23/2048 736/65536 ( 1.1%)
dispinfos 194/0 34144/0 ( 0.0%)
disp_verts 15714/0 314280/0 ( 0.0%)
disp_tris 24832/0 49664/0 ( 0.0%)
disp_lmsamples 61172/0 61172/0 ( 0.0%)
faces 2250/65536 126000/3670016 ( 3.4%)
origfaces 1108/65536 62048/3670016 ( 1.7%)
leaves 1226/65536 39232/2097152 ( 1.9%)
leaffaces 2456/65536 4912/131072 ( 3.7%)
leafbrushes 733/65536 1466/131072 ( 1.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 14992/512000 59968/2048000 ( 2.9%)
edges 8245/256000 32980/1024000 ( 3.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 177/32768 1770/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2760/65536 5520/131072 ( 4.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 766940/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 63784/393216 (16.2%)
LDR leaf ambient 1226/65536 29424/1572864 ( 1.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 15097/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 1686539/4194304 (40.2%)
==== Total Win32 BSP file data space used: 3495310 bytes ====

Linux Specific Data:
physicssurface [variable] 5467189/6291456 (86.9%) VERY FULL!
==== Total Linux BSP file data space used: 7275960 bytes ====

Total triangle count: 6040
Writing c:\hammerautosave\rebelfarm_004.bsp
3 seconds elapsed



materialPath: c:\valve\steam\steamapps\2gas\half-life 2\hl2\materials
Loading c:\hammerautosave\rebelfarm_004.vmf
Error: displacement found on a(n) func_detail entity - not supported



2 threads
reading c:\hammerautosave\rebelfarm_004.bsp
reading c:\hammerautosave\rebelfarm_004.prt
LoadPortals: couldn't read c:\hammerautosave\rebelfarm_004.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\hammerautosave\rebelfarm_004.bsp
No vis information, direct lighting only.
2250 faces
1 degenerate faces
669180 square feet [96362056.00 square inches]
194 displacements
43899 square feet [6321497.50 square inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0226 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 258/8192 3096/98304 ( 3.1%)
brushsides 1753/65536 14024/524288 ( 2.7%)
planes 1334/65536 26680/1310720 ( 2.0%)
vertexes 4318/65536 51816/786432 ( 6.6%)
nodes 1222/65536 39104/2097152 ( 1.9%)
texinfos 66/12288 4752/884736 ( 0.5%)
texdata 23/2048 736/65536 ( 1.1%)
dispinfos 194/0 34144/0 ( 0.0%)
disp_verts 15714/0 314280/0 ( 0.0%)
disp_tris 24832/0 49664/0 ( 0.0%)
disp_lmsamples 61172/0 61172/0 ( 0.0%)
faces 2250/65536 126000/3670016 ( 3.4%)
origfaces 1108/65536 62048/3670016 ( 1.7%)
leaves 1226/65536 39232/2097152 ( 1.9%)
leaffaces 2456/65536 4912/131072 ( 3.7%)
leafbrushes 733/65536 1466/131072 ( 1.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 14992/512000 59968/2048000 ( 2.9%)
edges 8245/256000 32980/1024000 ( 3.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 177/32768 1770/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2760/65536 5520/131072 ( 4.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 766940/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 63784/393216 (16.2%)
LDR leaf ambient 1226/65536 29424/1572864 ( 1.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 15097/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 1686539/4194304 (40.2%)
==== Total Win32 BSP file data space used: 3495310 bytes ====

Linux Specific Data:
physicssurface [variable] 5467189/6291456 (86.9%) VERY FULL!
==== Total Linux BSP file data space used: 7275960 bytes ====

Total triangle count: 6040
Writing c:\hammerautosave\rebelfarm_004.bsp
3 seconds elapsed
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Slackiller
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Joined: 22 Aug 2003
Posts: 610
Location: Pa. USA

Posted: Sun May 14, 2006 11:03 am    Post subject:

there is the main error with the displacement brush made into an entity.
find the displacement brush and highlight it and hit the To World button

Error: displacement found on a(n) some_entity entity - not supported

misc. errors probally not that big of a deal
Can't load skybox file some_texture to build the default cubemap!
No such variable "$hdrbasetexture" for material "some_texture"
## degenerate face(s)
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2gas
Member



Joined: 02 Aug 2005
Posts: 80

Posted: Sun May 14, 2006 5:00 pm    Post subject:

I fixed it Very Happy i just fixed all the displacment and made them ToWorld and i have a lot of models in the map and i found about 5 that weren't set to anything .... but its fixed Very Happy
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svleur
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Joined: 09 Jan 2005
Posts: 97

Posted: Mon May 15, 2006 6:25 am    Post subject:

If its not too much to ask, could you put some screenshots of your map on here ? Im curious how you made your barn !
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Slackiller
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Joined: 22 Aug 2003
Posts: 610
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Posted: Mon May 15, 2006 1:50 pm    Post subject:

yes screenshots please.
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2gas
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Joined: 02 Aug 2005
Posts: 80

Posted: Wed May 17, 2006 4:34 am    Post subject:

Ok here you go Smile Very Happy Smile Very Happy











As you may see in some of the screenis that i havn't completly done the outer view of the map it looks a bit blank .
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Slackiller
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Posted: Thu May 18, 2006 8:37 pm    Post subject:

looks like a very good start
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