svleur Member
Joined: 09 Jan 2005 Posts: 111
|
| Posted: Mon Nov 28, 2005 8:05 am Post subject: Bug |
|
|
Well i got this map to compile all the way (Without errors) but somehow when i want to play the map i get an error with: "File read failure". What to do now... ???
Compile Log:
hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlcsg -----
Command line: C:\WORLDC~1\tools\hlcsg.exe "C:\Program Files\Steam\SteamApps\pete010285\half-life\valve\maps\tower_based_v1_01"
Entering C:\Program Files\Steam\SteamApps\pete010285\half-life\valve\maps\tower_based_v1_01.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(2.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.90 seconds)
Using Wadfile: \program files\steam\steamapps\pete010285\counter-strike\valve\halflife.wad
- Contains 37 used textures, 97.37 percent of map (3116 textures in wad)
Using Wadfile: \program files\steam\steamapps\pete010285\counter-strike\cstrike\sonny.wad
- Warning: Larger than expected texture (400652 bytes): 'SONNYPL'
- Contains 1 used texture, 2.63 percent of map (1 textures in wad)
added 12 additional animating textures.
Texture usage is at 1.00 mb (of 4.00 mb MAX)
5.87 seconds elapsed
----- END hlcsg -----
hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlbsp -----
Command line: C:\WORLDC~1\tools\hlbsp.exe "C:\Program Files\Steam\SteamApps\pete010285\half-life\valve\maps\tower_based_v1_01"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...1572 (0.47 seconds)
BSP generation successful, writing portal file 'C:\Program Files\Steam\SteamApps\pete010285\half-life\valve\maps\tower_based_v1_01.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2012 (0.61 seconds)
SolidBSP [hull 2] 500...1000...1500...1907 (0.67 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2187 (0.97 seconds)
7.35 seconds elapsed
----- END hlbsp -----
hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlvis -----
Command line: C:\WORLDC~1\tools\hlvis.exe "C:\Program Files\Steam\SteamApps\pete010285\half-life\valve\maps\tower_based_v1_01"
805 portalleafs
3112 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(20.09 seconds)
LeafThread:
(2272.79 seconds)
average leafs visible: 403
g_visdatasize:74721 compressed from 81305
2293.15 seconds elapsed [38m 13s]
----- END hlvis -----
hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlrad -----
Command line: C:\WORLDC~1\tools\hlrad.exe "C:\Program Files\Steam\SteamApps\pete010285\half-life\valve\maps\tower_based_v1_01"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\WORLDC~1\tools\lights.rad']
[59 texlights parsed from 'C:\WORLDC~1\tools\lights.rad']
4289 faces
Create Patches : 32668 base patches
0 opaque faces
445521 square feet [64155052.00 square inches]
90 direct lights
BuildFacelights:
(70.11 seconds)
visibility matrix : 63.6 megs
BuildVisLeafs:
(630.21 seconds)
MakeScales:
(222.33 seconds)
SwapTransfers:
(931.17 seconds)
Transfer Lists : 101118382 : 101.12M transfers
Indices : 43705772 : 41.68M bytes
Data : 404473528 : 385.74M bytes
GatherLight:
(631.48 seconds)
FinalLightFace:
(12.82 seconds)
2590.03 seconds elapsed [43m 10s]
----- END hlrad ----- |
|