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davik Mapping Member

Joined: 05 Apr 2005 Posts: 36
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| Posted: Sat May 07, 2005 8:56 am Post subject: Masking?! |
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Wow im makeing my new map spd_street
and my masking doesnt seem to work. i place a ladder its black... then the ladder is there. same with fence... lol what do i do to make transparent |
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kow75 Mapper

Joined: 17 Jan 2005 Posts: 136 Location: FL
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| Posted: Sat May 07, 2005 9:17 am Post subject: |
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If your using wally make sure you use "PURE BLUE" as your LAST color or it wont be transparent. _________________ I Am, There For I Am Not!
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davik Mapping Member

Joined: 05 Apr 2005 Posts: 36
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| Posted: Sat May 07, 2005 9:58 am Post subject: |
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| dude im talking bout the defualt ones like the fences... there already light blue... or blue... but in game its black no see threw |
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GAMER-X Mapping Member


Joined: 09 Jan 2004 Posts: 47
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| Posted: Sat May 07, 2005 10:16 am Post subject: |
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If you are too lazy to read the tutorials on this site:
1. Make your ladder.
2. Tie it to entity and make it: func_wall
3. set these parameters:
Rander mode: Solid
FX amount: 255
4. Next to it make a block the same sizes as the ladder with the AAA texture and tie it to entity: Func_ladder
That all |
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davik Mapping Member

Joined: 05 Apr 2005 Posts: 36
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| Posted: Sat May 07, 2005 10:20 am Post subject: |
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wow! nice. cant belive i couldnt figure it out...
lol wat about glass i can nevver change transparency... i tried everything to |
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 693 Location: Pa. USA
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| Posted: Sat May 07, 2005 1:05 pm Post subject: |
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func_breakable
render mode = texture
fx amount around 90-100 _________________ Slackiller's Site
Edit-Life
CSM2
csmapcentral |
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davik Mapping Member

Joined: 05 Apr 2005 Posts: 36
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| Posted: Sat May 07, 2005 3:42 pm Post subject: |
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| k thx |
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