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davik
Mapping Member
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Joined: 05 Apr 2005
Posts: 36

Posted: Sat May 07, 2005 8:56 am    Post subject: Masking?!

Wow im makeing my new map spd_street

and my masking doesnt seem to work. i place a ladder its black... then the ladder is there. same with fence... lol what do i do to make transparent
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kow75
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Joined: 17 Jan 2005
Posts: 136
Location: FL

Posted: Sat May 07, 2005 9:17 am    Post subject:

If your using wally make sure you use "PURE BLUE" as your LAST color or it wont be transparent.
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davik
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Joined: 05 Apr 2005
Posts: 36

Posted: Sat May 07, 2005 9:58 am    Post subject:

dude im talking bout the defualt ones like the fences... there already light blue... or blue... but in game its black no see threw
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GAMER-X
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Joined: 09 Jan 2004
Posts: 47

Posted: Sat May 07, 2005 10:16 am    Post subject:

If you are too lazy to read the tutorials on this site:

1. Make your ladder.
2. Tie it to entity and make it: func_wall
3. set these parameters:
Rander mode: Solid
FX amount: 255
4. Next to it make a block the same sizes as the ladder with the AAA texture and tie it to entity: Func_ladder

That all
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davik
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Joined: 05 Apr 2005
Posts: 36

Posted: Sat May 07, 2005 10:20 am    Post subject:

wow! nice. cant belive i couldnt figure it out...

lol wat about glass i can nevver change transparency... i tried everything to
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Slackiller
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Joined: 22 Aug 2003
Posts: 693
Location: Pa. USA

Posted: Sat May 07, 2005 1:05 pm    Post subject:

func_breakable
render mode = texture
fx amount around 90-100
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davik
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Joined: 05 Apr 2005
Posts: 36

Posted: Sat May 07, 2005 3:42 pm    Post subject:

k thx
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