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To many Verts Error for CSS map

 
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DeusIgnis
Noob
Noob


Joined: 09 Dec 2004
Posts: 1
Location: Australia

Posted: Thu Dec 09, 2004 6:02 am    Post subject: To many Verts Error for CSS map



any clues on how to fix this?
also, here is the compile log if it helps

Code:

** Executing...
** Command: Change Directory
** Parameters: "D:\Games\Steam\SteamApps\deusignis\sourcesdk"


** Executing...
** Command: Copy File
** Parameters: "D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase.vmf" "D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase.vmf"


** Executing...
** Command: "D:\Games\Steam\SteamApps\deusignis\sourcesdk\bin\vbsp.exe"
** Parameters: -game "D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content" "D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase"

Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content\materials
Loading D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (5)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (4)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase.prt...done (5)
Can't load skybox file sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (483872 bytes)
Building Physics collision data...
done (1) (483872 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase.bsp
23 seconds elapsed
Memory leak: mempool blocks left in memory: 49

** Executing...
** Command: "D:\Games\Steam\SteamApps\deusignis\sourcesdk\bin\vvis.exe"
** Parameters: -game "D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content" "D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase"

Valve Software - vvis.exe (Nov 22 2004)
1 threads
reading d:\games\steam\steamapps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase.bsp
reading d:\games\steam\steamapps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase.prt
7569 portalclusters
28279 numportals
Leaf (portal 394) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X to view the problem.

** Executing...
** Command: "D:\Games\Steam\SteamApps\deusignis\sourcesdk\bin\vrad.exe"
** Parameters: -game "D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content" "D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase"

Valve Software - vrad.exe (Dec  1 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\games\steam\steamapps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase.bsp
No vis information, direct lighting only.
16431 faces
40 degenerate faces
227564 square feet [32769316.00 square inches]
0 displacements
0 square feet [0.00 square inches]
12 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (19)
Build Patch/Sample Hash Table(s).....Done<0.0472 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  45/1024         2160/49152    ( 4.4%)
brushes               1283/8192        15396/98304    (15.7%)
brushsides           21759/65536      174072/524288   (33.2%)
planes               26626/65536      532520/1310720  (40.6%)
vertexes             35468/65536      425616/786432   (54.1%)
nodes                12914/65536      413248/2097152  (19.7%)
texinfos              2120/12288      152640/884736   (17.3%)
texdata                  7/2048          224/65536    ( 0.3%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                16431/65536      920136/3670016  (25.1%)
origfaces             6599/65536      369544/3670016  (10.1%)
leaves               12960/65536      725760/3670016  (19.8%)
leaffaces            18767/65536       37534/131072   (28.6%)
leafbrushes           6429/65536       12858/131072   ( 9.8%)
surfedges           107271/512000     429084/2048000  (21.0%)
edges                54898/256000     219592/1024000  (21.4%)
worldlights             12/8192         1056/720896   ( 0.1%)
waterstrips           1062/32768       10620/327680   ( 3.2%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices         25338/65536       50676/131072   (38.7%)
cubemapsamples           0/1024            0/16384    ( 0.0%)
overlays                 0/512             0/180224   ( 0.0%)
lightdata             [variable]     3507652/0        ( 0.0%)
visdata               [variable]           0/16777216 ( 0.0%)
entdata               [variable]       23723/393216   ( 6.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/12       ( 8.3%)
pakfile               [variable]          22/0        ( 0.0%)

Win32 Specific Data:
physics               [variable]      483872/4194304  (11.5%)
==== Total Win32 BSP file data space used: 8508007 bytes ====

Linux Specific Data:
physicssurface        [variable]      483872/6291456  ( 7.7%)
==== Total Linux BSP file data space used: 8508007 bytes ====

Total triangle count: 48189
Writing d:\games\steam\steamapps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase.bsp
30 seconds elapsed
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Slackiller
Site Admin
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Joined: 22 Aug 2003
Posts: 693
Location: Pa. USA

Posted: Fri Dec 10, 2004 10:30 pm    Post subject:

hmmm
don't know that one yet
tell me about ur map, big? skybox?
r u using fog?
direct x ?


you just seem to be exceeding the linit. Wonder how it can be upped
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Slackiller
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Joined: 22 Aug 2003
Posts: 693
Location: Pa. USA

Posted: Fri Dec 10, 2004 10:36 pm    Post subject:

maybe
http://www.valve-erc.com/srcsdk/Levels/performance_and_visibility.html
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