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DeusIgnis Noob

Joined: 09 Dec 2004 Posts: 1 Location: Australia
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| Posted: Thu Dec 09, 2004 6:02 am Post subject: To many Verts Error for CSS map |
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any clues on how to fix this?
also, here is the compile log if it helps
| Code: |
** Executing...
** Command: Change Directory
** Parameters: "D:\Games\Steam\SteamApps\deusignis\sourcesdk"
** Executing...
** Command: Copy File
** Parameters: "D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase.vmf" "D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase.vmf"
** Executing...
** Command: "D:\Games\Steam\SteamApps\deusignis\sourcesdk\bin\vbsp.exe"
** Parameters: -game "D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content" "D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase"
Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content\materials
Loading D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (5)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (4)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase.prt...done (5)
Can't load skybox file sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (483872 bytes)
Building Physics collision data...
done (1) (483872 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase.bsp
23 seconds elapsed
Memory leak: mempool blocks left in memory: 49
** Executing...
** Command: "D:\Games\Steam\SteamApps\deusignis\sourcesdk\bin\vvis.exe"
** Parameters: -game "D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content" "D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase"
Valve Software - vvis.exe (Nov 22 2004)
1 threads
reading d:\games\steam\steamapps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase.bsp
reading d:\games\steam\steamapps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase.prt
7569 portalclusters
28279 numportals
Leaf (portal 394) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X to view the problem.
** Executing...
** Command: "D:\Games\Steam\SteamApps\deusignis\sourcesdk\bin\vrad.exe"
** Parameters: -game "D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content" "D:\Games\Steam\SteamApps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase"
Valve Software - vrad.exe (Dec 1 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase.bsp
No vis information, direct lighting only.
16431 faces
40 degenerate faces
227564 square feet [32769316.00 square inches]
0 displacements
0 square feet [0.00 square inches]
12 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (19)
Build Patch/Sample Hash Table(s).....Done<0.0472 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 45/1024 2160/49152 ( 4.4%)
brushes 1283/8192 15396/98304 (15.7%)
brushsides 21759/65536 174072/524288 (33.2%)
planes 26626/65536 532520/1310720 (40.6%)
vertexes 35468/65536 425616/786432 (54.1%)
nodes 12914/65536 413248/2097152 (19.7%)
texinfos 2120/12288 152640/884736 (17.3%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 16431/65536 920136/3670016 (25.1%)
origfaces 6599/65536 369544/3670016 (10.1%)
leaves 12960/65536 725760/3670016 (19.8%)
leaffaces 18767/65536 37534/131072 (28.6%)
leafbrushes 6429/65536 12858/131072 ( 9.8%)
surfedges 107271/512000 429084/2048000 (21.0%)
edges 54898/256000 219592/1024000 (21.4%)
worldlights 12/8192 1056/720896 ( 0.1%)
waterstrips 1062/32768 10620/327680 ( 3.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 25338/65536 50676/131072 (38.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 3507652/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 23723/393216 ( 6.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 22/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 483872/4194304 (11.5%)
==== Total Win32 BSP file data space used: 8508007 bytes ====
Linux Specific Data:
physicssurface [variable] 483872/6291456 ( 7.7%)
==== Total Linux BSP file data space used: 8508007 bytes ====
Total triangle count: 48189
Writing d:\games\steam\steamapps\deusignis\sourcesdk\cstrike_sample_content\maps\staircase.bsp
30 seconds elapsed |
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 183 Location: Pa. USA
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| Posted: Fri Dec 10, 2004 10:30 pm Post subject: |
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hmmm
don't know that one yet
tell me about ur map, big? skybox?
r u using fog?
direct x ?
you just seem to be exceeding the linit. Wonder how it can be upped |
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 183 Location: Pa. USA
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| Posted: Fri Dec 10, 2004 10:36 pm Post subject: |
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maybe
http://www.valve-erc.com/srcsdk/Levels/performance_and_visibility.html |
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