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GAMER-X
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Joined: 09 Jan 2004
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Posted: Wed May 04, 2005 7:28 am    Post subject: Trying to make a blocker...

Hi slack..

Im working on a new map (CS 1.6) and there is this room i made, wich i want to work like this:

Only one player can get into that room per round. Basicly, what i wana do is that when the player gets into the room, a trigger blocks the entrence.

I tried using an invisible sliding door, and it blocks it for a sec, and then gets open again. also i tried to trigger a wall wich doesnt seem to work.

I hope you understand what i mean..
thanks!
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Slackiller
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Posted: Wed May 04, 2005 11:55 am    Post subject:

i would think the func_door would have worked.

maybe put a wall on a func_tracktrain and have it move to the closed position
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GAMER-X
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Posted: Wed May 04, 2005 11:44 pm    Post subject:

The func_door works but not well.
when u get in the room the aaa_trigger triggers it to open (wich actually CLOSES the place where you come from). It works. but like any other sliding door.. once some1 else gets near it it opens back. :\

Ill try what you told me.
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GAMER-X
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Posted: Thu May 05, 2005 7:39 am    Post subject:

It doesnt seem to work.. mayb i didnt get you, but this is what i did:

Made a block that will close the enterence like this:

Texture: {Blue
Tied it to Func_tracktrain
Rander mode: Solid
FX amoount: 255
(so its invisible)

now i made a path_train (or w/e its called.. i dont remmber Razz) to the point to wich i want the block to move...
I named it and everything but it doesnt work.

:\
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Slackiller
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Posted: Thu May 05, 2005 7:31 pm    Post subject:

how about trying if it can be done, making the door that closes not open for like 30 seconds? ther is a wait time on func_door.

or at the same time the door closes have a trigger_push push against people for 30 seconds?
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kow75
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Joined: 17 Jan 2005
Posts: 136
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Posted: Fri May 06, 2005 7:42 am    Post subject:

I can help you on this one, Iv made a vew traps in my practice of maping.

What you do is make two walls as a func_train. one trigger_once entity and a multi_manager
Think of a sandwitch, I know this sounds funny but, this is how it works if done properly. your door will be like this train ones path 1a-1b, train 2s path 2a,-2b set them apart like this "| |" Where that lil space is in the middle of the two is where you put the trigger_once entity. Now set it to activat your multi_manager, which in return closes your doors.

I hope you already know how to program ur entitys.
just make sure that the 1b and 2b entitys "next stop target" is 1b and 2b. So they should be the same as what there named.
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GAMER-X
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Posted: Fri May 06, 2005 7:48 am    Post subject:

Yei
I worked something out with the func_door
just set the "Delay before open" to -1 so it never opens

Razz
tnx anyway
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kow75
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Posted: Fri May 06, 2005 8:03 am    Post subject:

lol, I totaly forgot about that one, lol. dah
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GAMER-X
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Posted: Fri May 06, 2005 10:13 am    Post subject:

Even the old dog can learn some new tricks Smile
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kow75
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Posted: Fri May 06, 2005 10:40 am    Post subject:

Iv got my self cramed with so much maping info, i will admit i tend to forget about some of the simple things, lol. and know that source is out, im starting to cram more info just to know. i wont really need consitering my group hates source. So I wont have to makle any maps for that any time soon, lol.

but, i do have a tutorial on making targets which slackiller, didnt know how to make or even where to find a tutorial for it. So that i can be proud of, lol.
here if you ever need it:
http://www.clanxa.net/mappers/tutorials5.htm
but, i can see how that happened consituring its part of the origanal 1.5 mod of cs.
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