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boedy
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Posted: Sun Oct 31, 2004 5:18 pm    Post subject: hammer 2

hey slackiler

are you gonna map 4 half-life 2 or counter-strike source. i have seen the hammer 2 en it looks good. there are a few more things added to hammer. here is a site: http://www.joshbeeler.com/ramses/vhe2.html Very Happy
it's gonna be heaven --> mapping with the hl2 engine
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Posted: Sun Oct 31, 2004 5:59 pm    Post subject:

yes for sure. I been waiting for a long time for it.
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boedy
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Posted: Mon Nov 01, 2004 4:27 pm    Post subject:

Slackiller wrote:
yes for sure. I been waiting for a long time for it.

great Very Happy
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Posted: Mon Nov 01, 2004 5:38 pm    Post subject:

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SaL
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Posted: Fri Nov 05, 2004 5:59 pm    Post subject:

HAMMER 2 available now on STEAM YaY!!!
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boedy
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Posted: Sat Nov 06, 2004 1:29 pm    Post subject:

cool Cool

tell me witch compiler tools do they use
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Posted: Sat Nov 06, 2004 6:53 pm    Post subject:

http://www.valve-erc.com/srcsdk/
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SaL
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Posted: Sat Nov 06, 2004 9:11 pm    Post subject:

boedy wrote:
cool Cool

tell me witch compiler tools do they use


I dunno? but I like the new displacement surface tool though

Slackiller you know? does the Hammer compiler work good? does Nems compiler work with the new Hammer?

terrain is going to be much easier with the displacement tool

Bring up the texture application tool and go to the displacement tab.Select the face you wish to turn into a displacement surface. Click create and you will enter a power, which will determine the number of points on the surface that you can lower or raise.Select paint geometry and you'll move around a little select thing. Left clicking and moving the mouse will raise points, while right clicking will lower points. You can increase the size of the selection tool by using alt and left mouse dragging

nice upgrades,it's like a built in Nems TG

Slackiller,are you going to make a few pertinent tutorials regarding new HAMMER features.That'd be nice but I bet your having a good time mapping icon_rockon right now.Let us know If you run across more mapping goodness like the displacement tool.
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Posted: Sun Nov 07, 2004 12:19 am    Post subject:

From Nem's Site

Quote:
For those of you who haven't noticed, the Source SDK has been released via Steam. I gave it a run through and was a little disappointed; nonetheless I realize it isn't the final SDK.

During my run though, I noticed that Hammer's compiling interface hasn't improved one bit. As a result I've uploaded some shinny new Source specifications. These specifications were generated by running each tool in verbose mode without any other options. I noticed that some of the options listed didn't work or were misspelled or otherwise lacked a decent description so don't expect these specifications to be perfect.

You can pick the new specifications up on the specifications page, or by running an automatic update from within Batch Compiler. The specification you are looking for is "Source Tools Normal". You can also expect a new Batch Compiler in these coming days with some overdue improvements.
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Posted: Sun Nov 07, 2004 12:28 am    Post subject:

Quote:
Slackiller,are you going to make a few pertinent tutorials regarding new HAMMER features.That'd be nice but I bet your having a good time mapping


I'll make some tutorials as needed I guess.

I haven't started any maps yet. I looked at it last night,messed around some.

Trying to finish up some HL1 maps for some mods.
WaterWars
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Posted: Sun Nov 07, 2004 1:36 am    Post subject:

I'm working graveyard this week,but I'm going to get started with a mapping project.

I have alot of buildings that I made for Hammer 3.5,along with some texture wads I might want to use.I'll have to find out how to transfer them over to Hammer2.
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Posted: Sun Nov 07, 2004 9:16 pm    Post subject:

http://www.insmod.net/team/delaz/files/texture_creation.rar
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