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9volt Noob

Joined: 25 Aug 2003 Posts: 2
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| Posted: Mon Aug 25, 2003 1:27 pm Post subject: Weapon Restrict |
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Im making a map where i wish to make only certain guns availible... what do i do to make this work... i know about no buyzones... and... how can i set pistols out like i can rifles... smgs .... etc
Cs |
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JS26 Site Admin

Joined: 22 Aug 2003 Posts: 6
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| Posted: Mon Aug 25, 2003 1:52 pm Post subject: |
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create an armoury_entity in your map, then select it and press alt-enter.
now, highlight the class name (armoury entity) and type in "weapon_deagle" without the "s.
if it's not already off, turn off smartedit.
now, that's the gun set up, but no ammo... so create another armoury_entity, alt-enter, highlight the class name and type in "ammo_50ae".
viola. desert eagle fun at your fingertips every round...
for p288, similar steps, only type "weapon_p228"
and the ammo should be "ammo_357sig"
now for the wierd part...
because the entities are not armoury_entities, they are a little odd. count has no effect on the number of guns, nor the number of clips...
u can pick up clips for any gun,
and the oddest part is the clips will respawn like in halflife deathmatch.
If this helps any............... |
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 101 Location: Pa. USA
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| Posted: Mon Aug 25, 2003 3:33 pm Post subject: |
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you'll need to strip weapons then give weapons you want them to have.
http://countermap.counter-strike.net/Tutorials/tutorial.php?id=12
try this FGD file
most of the weapons are already named in there.
pistols:
weapon_glock18
weapon_usp
weapon_deagle
weapon_p228
weapon_elite
shotguns:
weapon_m3
weapon_xm1014
submachines:
weapon_mp5navy
weapon_tmp
weapon_p90
weapon_mac10
rifles:
weapon_ak47
weapon_sg552
weapon_m4a1
weapon_aug
weapon_scout
weapon_awp
weapon_g3sg1
heavy auto:
weapon_m249
some arent there due to version differences (eg. ump).
i'm sure you'd be able to work them out.
ammo_45acp
ammo_9mm
ammo_50ae
ammo_357sig
ammo_57mm
ammo_762mm
ammo_556mm
ammo_338 (awm ammo, but probably wrong)
check this post for more info
http://countermap.counter-strike.net/ubb/Forum4/HTML/001600.html |
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9volt Noob

Joined: 25 Aug 2003 Posts: 2
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| Posted: Tue Aug 26, 2003 11:53 am Post subject: |
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| when i use those entities... with smartedit off or on... it just gives me a mp5 instead. do i need another fgd. i have halflife_cs_expert |
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 101 Location: Pa. USA
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| Posted: Tue Aug 26, 2003 3:40 pm Post subject: |
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FGD file
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