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Fi3nD Post Noob

Joined: 24 Aug 2003 Posts: 18
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| Posted: Tue Aug 26, 2003 12:31 am Post subject: it says "There was a problem compiling the map." |
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hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\Worldcraft\hlcsg.exe C:\Sierra\Counter-Strike\cstrike\maps\sky
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\Sierra\Counter-Strike\cstrike\maps\sky.map
Error: Entity 1, Brush 0: SKY brushes not allowed in entity
Error: Brush type not allowed in entity
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\Worldcraft\hlbsp.exe C:\Sierra\Counter-Strike\cstrike\maps\sky
>> There was a problem compiling the map.
>> Check the file C:\Sierra\Counter-Strike\cstrike\maps\sky.log for the cause.
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\Worldcraft\hlvis.exe C:\Sierra\Counter-Strike\cstrike\maps\sky
>> There was a problem compiling the map.
>> Check the file C:\Sierra\Counter-Strike\cstrike\maps\sky.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\Worldcraft\hlrad.exe C:\Sierra\Counter-Strike\cstrike\maps\sky
>> There was a problem compiling the map.
>> Check the file C:\Sierra\Counter-Strike\cstrike\maps\sky.log for the cause.
----- END hlrad ----- |
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 107 Location: Pa. USA
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| Posted: Tue Aug 26, 2003 11:36 am Post subject: |
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http://www.slackiller.com/tommy14/errors.htm#sprites
| Quote: | | you made one or more faces SKY in a brush that was tied to an entity. SKY texture cannot be in an entity. Either change the texture, or return the brush "to world". Do not just delete the brush entity - you will end up with an empty brush error. Use the entity and brush number with a goto to find the problem. |
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Fi3nD Post Noob

Joined: 24 Aug 2003 Posts: 18
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| Posted: Tue Aug 26, 2003 7:25 pm Post subject: |
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Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( -32,-144, 112)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( -32,-144, 112)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ ( -32,-144, 112)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( -32,-144, 112)
2.26 seconds elapsed
couldnt find thison the link u gave me on the tommy thing |
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 107 Location: Pa. USA
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| Posted: Tue Aug 26, 2003 8:19 pm Post subject: |
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leak leak leak
If you run map and type in the word pointfile in console. A line will be drawn to the leak. The line will start from around the entity shown to you in the error.  |
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