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Light Beam thing...

 
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GAMER-X
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Joined: 09 Jan 2004
Posts: 47

Posted: Fri Oct 07, 2005 4:11 am    Post subject: Light Beam thing...

Hi slack and friends.

I have ran across this picture of a custom map:



Wanted to know how I make that light beam thing.
Thx.
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Slackiller
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Joined: 22 Aug 2003
Posts: 693
Location: Pa. USA

Posted: Fri Oct 07, 2005 8:55 am    Post subject:

you could decompile the map and see.

whats the name of map?

in cs1.6 it would be done with the fade texture on a func_illusionary

ic source I think there are effects textures used on func_illusionary
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helske_joe
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Joined: 09 Sep 2005
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Posted: Sat Oct 08, 2005 12:23 pm    Post subject:

iv used anamated textures b4 u just have to make the wads with names that make the fraim and that its anamated
if i rember correctly its like
~1blabla
~2blabla
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GAMER-X
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Posted: Sat Oct 08, 2005 11:35 pm    Post subject:

The map's name is:
aim_adulation

More on it can be found here:
http://www.csbanana.com/?section=viewitem.maps.maps.main.5268

I didnt really get what i need to do with the Fade texture.
What if I dont want it to be yellow?
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Slackiller
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Posted: Sun Oct 09, 2005 12:01 am    Post subject:

you would have to make the color texture you wanted it to be
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GAMER-X
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Posted: Mon Oct 10, 2005 1:27 am    Post subject:

I still dont get it...
How to I do that with the yellow->black fade texture??

Can you plz post a step-by-step thing plz?
thx.
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Slackiller
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Posted: Mon Oct 10, 2005 10:27 pm    Post subject:

make a brush in the shape of the light beam, apply yellow/black fade texture on the 4 outer sides of brush. Highlight the brush and hit the To Entity button and make it a func_illusionary. set render mode to additive and fx amount to something like 70-80
Look at the countermap tutorial on it for the halflife 1 engine.
http://countermap.counter-strike.net/Tutorials/tutorial.php?id=1

make a small test map to try it out
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