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SaL Dude I made a Map


Joined: 04 Feb 2004 Posts: 25 Location: Washington St Valve's backyard
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GAMER-X Dude I made a Map


Joined: 09 Jan 2004 Posts: 29
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| Posted: Fri Feb 06, 2004 4:46 pm Post subject: |
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It looks good...
but where can I get gas-mask models?
Im in the mood of making urban maps, with abendond areas. So mayb if I have the right Tex's Ill be abke to put it all together. Slckiller will do It much better I know but yet
Is this realy how the place looks now?
and,
do you know this map where you need to climb a big mounten? I saw it but I dont know its name... |
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SaL Dude I made a Map


Joined: 04 Feb 2004 Posts: 25 Location: Washington St Valve's backyard
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| Posted: Fri Feb 06, 2004 6:47 pm Post subject: |
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Yeah it's going to be contaminated for a long time the half-life for plutonium is 24,200 years.Pretty sad That radiation has entered into the gene pool of the people there.That's one of the worst possible outcomes imaginable
http://hypertextbook.com/facts/JaniceChing.shtml
I think it would be best to make the models.That way they could be authentic Soviet model.How do models get made Slackiller I might as well learn that too huh
Is that mountain map de_volare?
http://www.egir.dk/index.php?page=de_volare.htm |
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GAMER-X Dude I made a Map


Joined: 09 Jan 2004 Posts: 29
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| Posted: Sat Feb 07, 2004 2:31 am Post subject: |
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| SaL wrote: | Yeah it's going to be contaminated for a long time the half-life for plutonium is 24,200 years.Pretty sad That radiation has entered into the gene pool of the people there.That's one of the worst possible outcomes imaginable
http://hypertextbook.com/facts/JaniceChing.shtml
I think it would be best to make the models.That way they could be authentic Soviet model.How do models get made Slackiller I might as well learn that too huh
Is that mountain map de_volare?
http://www.egir.dk/index.php?page=de_volare.htm |
Its not
But Im still downloading it It looks great. hope it goes on 1.5 |
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 131 Location: Pa. USA
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| Posted: Sat Feb 07, 2004 6:32 pm Post subject: |
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yes volare is a sweet map.
I added some more smilies
and a couple of avatars.
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SaL Dude I made a Map


Joined: 04 Feb 2004 Posts: 25 Location: Washington St Valve's backyard
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| Posted: Sat Feb 07, 2004 11:27 pm Post subject: |
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I like smiles I downloaded a whole mess of texture .wads from all the mapping sites I could find including doener kings textures that i could get,and blazeeer textures and I still cant find that rusty bathroom type tile you used on de_vine and I also seen that tile on de_wastefacility from TheDoenerKings http://www.lanmaniax.com/maps/html/de_wastefacility.htm
where did you get them I got the max payne official texture pack(40mb)and I did'nt see them?they weren't in wad form did I get the wrong one?
I think it's very cool that you help people with there questions  |
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 131 Location: Pa. USA
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| Posted: Sun Feb 08, 2004 12:54 am Post subject: |
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there are alot of wads around the net, main places are
http://www.planethalflife.com/wadfather/
http://www.cs-maps.us/index.php?page=maplist.php&type=wads
http://www.clan00.de/mapping/index.php?typ=18
http://countermap.counter-strike.net/Textures/textures.php
http://ahlmd.telefragged.com/files.php?fid=2
http://www.fuchtelworld.de/ (some texs and skies.)
http://www.planethalflife.com/cayle/texp1.html
plus there are others.
i have a boatload of wads.
these are the wads used in de_vine
Including Wadfile: \valve hammer editor\tools\zhlt.wad
- Contains 1 used texture, 0.62 percent of map (3 textures in wad)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 25 used textures, 15.43 percent of map (3116 textures in wad)
Including Wadfile: \sierra\half-life\cstrike\de_vine.wad
- Contains 66 used textures, 40.74 percent of map (79 textures in wad)
Including Wadfile: \sierra\half-life\cstrike\xt_industrie.wad
- Contains 8 used textures, 4.94 percent of map (184 textures in wad)
Including Wadfile: \sierra\half-life\cstrike\wastefacility.wad
- Contains 52 used textures, 32.10 percent of map (159 textures in wad)
Including Wadfile: \valve hammer editor\prefabs\cars.wad
- Contains 10 used textures, 6.17 percent of map (42 textures in wad)
i'll put de_vine wad upsome are mine(textures) some are just from misc. wads,and combined into my wad.
de_vine wad |
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SaL Dude I made a Map


Joined: 04 Feb 2004 Posts: 25 Location: Washington St Valve's backyard
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| Posted: Sun Feb 08, 2004 1:12 am Post subject: |
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| Thanks so much Slackiller now I can get to mapping some more,I searched til 3am last night. |
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Racer Post Noob

Joined: 03 Dec 2003 Posts: 15
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| Posted: Thu Mar 25, 2004 10:44 pm Post subject: |
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You can get the gas mask from Opposing force.
Also a new game almost ready for release is set in Chernoybl.
Check out S.T.A.L.K.E.R.:Shadow of Chernoybl
http://www.stalker-game.com/index_eng.html
It looks like it will have dynamic skyboxes, showing cloud movent , sun movement and even lightning storms. Its gonna be basically SP only though, some MP may come out but unlike Half-Life its not aiming for MP. _________________ www.theMLO.com #MLO
www.defconsoftware.com #Defconsoftware
IRC Channels are on GameSurge |
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