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GAMER-X
Dude I made a Map
Dude I made a Map


Joined: 09 Jan 2004
Posts: 29

Posted: Sat Jan 31, 2004 7:00 am    Post subject: I cant stand it !!

Hi...
ammm...
Im having a kinda big compiling problem here...

I am curently working on a big map... and I compile it and play it each time I finish some section on it.

So everything was fine, until I finished a section with a building and a Bomb site. I compiled the map using worldcraft + zoner's tools, opened the game, started playing - and I saw that the section I finished wasn't compiled. None. The map was as it was the last time I normally compiled it.

I dunno how to fix it. I dont want to rebuild the section all over (If I wouldnt have any choise I will...), and I dont want to abendon this map - cuz it would be the second map (out of 3 total) I'll abendon for this damn problem.

This is the compile window, maybe the error is inside and you'll tell me how to fix it . Tnx.



** Executing...
** Command: Change Directory
** Parameters: C:\SIERRA\Half-Life


** Executing...
** Command: Copy File
** Parameters: "C:\My Documents\cs_maps\de_city.map" "C:\SIERRA\Half-Life\cstrike\maps\de_city.map"


** Executing...
** Command: C:\progra~1\Worldcraft\qcsg.exe
** Parameters: "C:\SIERRA\Half-Life\cstrike\maps\de_city"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\SIERRA\Half-Life\cstrike\maps\de_city.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\cstrike\cstrike.wad
Using WAD File: \sierra\half-life\cstrike\blazcity.wad
Using WAD File: \sierra\half-life\cstrike\blazurban 2.wad
added 6 additional animating textures.

************ ERROR ************
Textures exceeded MAX_MAP_MIPTEX

** Executing...
** Command: C:\Progra~1\Worldcraft\qbsp2.exe
** Parameters: "C:\SIERRA\Half-Life\cstrike\maps\de_city"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----

************ ERROR ************
ReadSurfs: 760 > numplanes

** Executing...
** Command: C:\progra~1\Worldcraft\vis.exe
** Parameters: "C:\SIERRA\Half-Life\cstrike\maps\de_city"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
LoadPortals: couldn't read C:\SIERRA\Half-Life\cstrike\maps\de_city.prt
No vising performed.

** Executing...
** Command: C:\progra~1\Worldcraft\qrad.exe
** Parameters: "C:\SIERRA\Half-Life\cstrike\maps\de_city"

qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
1 threads
[Reading texlights from 'C:\PROGRAM FILES\WORLDCRAFT\lights.rad']
[1 texlights parsed from 'C:\PROGRAM FILES\WORLDCRAFT\lights.rad']

No vis information, direct lighting only.
695 faces
71729 square feet [10329076.00 square inches]
4222 patches after subdivision
5 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (2)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/400 512/25600 ( 2.0)
planes 744/32767 14880/655340 ( 2.3)
vertexes 980/65535 11760/786420 ( 1.5)
nodes 281/32767 6744/786408 ( 0.9)
texinfos 136/8192 5440/327680 ( 1.7)
faces 695/65535 13900/1310700 ( 1.1)
clipnodes 781/32767 6248/262136 ( 2.4)
leaves 193/8192 5404/229376 ( 2.4)
marksurfaces 828/65535 1656/131070 ( 1.3)
surfedges 3370/512000 13480/2048000 ( 0.7)
edges 1690/256000 6760/1024000 ( 0.7)
texdata [variable] 1984/2097152 ( 0.1)
lightdata [variable] 162588/2097152 ( 7.Cool
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 1899/131072 ( 1.4)
=== Total BSP file data space used: 253255 bytes ===
2 seconds elapsed
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Slackiller
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Posted: Sat Jan 31, 2004 7:24 pm    Post subject:

************ ERROR ************
Textures exceeded MAX_MAP_MIPTEX

there's your error, at least one caused from not using zoner's tools.
you said you were using zoner's but from the compile log you are not.
http://www.slackiller.com/tommy14/errors.htm#miptex

If you downloaded zoner's tools, put them in same spot as the qtools and redirect WC(VHE) to look at them.
hlcsg
hlbsp
hlvis
hlrad
they are zoner's tools.
http://collective.valve-erc.com/index.php?go=mhlt
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GAMER-X
Dude I made a Map
Dude I made a Map


Joined: 09 Jan 2004
Posts: 29

Posted: Sun Feb 01, 2004 5:36 am    Post subject:

I dont think it helped...
I changed the compiling tools in the options menu to the zoner's tools as in your tutorial.

I try to run the game after I compile and the game just throws me out.
This is what I get when i compile:


** Executing...
** Command: Change Directory
** Parameters: C:\SIERRA\Half-Life


** Executing...
** Command: Copy File
** Parameters: "C:\My Documents\cs_maps\de_city.map" "C:\SIERRA\Half-Life\cstrike\maps\de_city.map"


** Executing...
** Command: C:\progra~1\Worldcraft\hlcsg.exe
** Parameters: "C:\SIERRA\Half-Life\cstrike\maps\de_city"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\progra~1\Worldcraft\hlcsg.exe C:\SIERRA\Half-Life\cstrike\maps\de_city
Entering C:\SIERRA\Half-Life\cstrike\maps\de_city.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
10..20..30..40..50..60..70..80..90.. (0.22 seconds)
SetModelCenters:
50.. (0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (0.77 seconds)

Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 10 used textures, 20.83 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\cstrike.wad
- Contains 2 used textures, 4.17 percent of map (123 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\blazcity.wad
- Contains 4 used textures, 8.33 percent of map (29 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\blazurban 2.wad
- Contains 32 used textures, 66.67 percent of map (236 textures in wad)

added 6 additional animating textures.
Texture usage is at 2.18 mb (of 4.00 mb MAX)
4.06 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Progra~1\Worldcraft\hlbsp2.exe
** Parameters: "C:\SIERRA\Half-Life\cstrike\maps\de_city"

* Could not execute the command:
"C:\Progra~1\Worldcraft\hlbsp2.exe" "C:\SIERRA\Half-Life\cstrike\maps\de_city"
* Windows gave the error message:
"The operation completed successfully."

** Executing...
** Command: C:\progra~1\Worldcraft\hlvis.exe
** Parameters: "C:\SIERRA\Half-Life\cstrike\maps\de_city"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\progra~1\Worldcraft\hlvis.exe C:\SIERRA\Half-Life\cstrike\maps\de_city
Error: Portal file 'C:\SIERRA\Half-Life\cstrike\maps\de_city.prt' does not exist, cannot vis the map


----- END hlvis -----




** Executing...
** Command: C:\progra~1\Worldcraft\hlrad.exe
** Parameters: "C:\SIERRA\Half-Life\cstrike\maps\de_city"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\progra~1\Worldcraft\hlrad.exe C:\SIERRA\Half-Life\cstrike\maps\de_city
>> There was a problem compiling the map.
>> Check the file C:\SIERRA\Half-Life\cstrike\maps\de_city.log for the cause.

----- END hlrad -----





Help !
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Slackiller
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Posted: Mon Feb 02, 2004 1:00 am    Post subject:

check the set up again.

hlbsp didn't run
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GAMER-X
Dude I made a Map
Dude I made a Map


Joined: 09 Jan 2004
Posts: 29

Posted: Mon Feb 02, 2004 5:23 am    Post subject:

Ok I got it to compile...
but now I see the whole map badly lighted - I mean - too much light, and the little light entities I put in are not shown. maybe it has to do something with this error?:

1 thread(s)
LoadPortals: couldn't read C:\SIERRA\Half-Life\cstrike\maps\de_city.prt
No vising performed.

Whats this error anyway? whats a *.prt file and how may it affect on my map?
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Posted: Mon Feb 02, 2004 12:07 pm    Post subject:

http://www.slackiller.com/tommy14/errors.htm#portalfile
just another compile error.
vis didnt run, so it will go into full bright mode.
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GAMER-X
Dude I made a Map
Dude I made a Map


Joined: 09 Jan 2004
Posts: 29

Posted: Tue Feb 03, 2004 8:40 am    Post subject:

I dont get it...
I guess it is something with the Vis, but what?

Could you try to find out the error?
here is the zipped RMF file:

http://kuchi.tiptip.co.il/fileupload/store/de_city.zip

Tnx.
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Posted: Wed Feb 04, 2004 12:12 am    Post subject:

cant look at it right away but i'll try, also what wads are in use?
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GAMER-X
Dude I made a Map
Dude I made a Map


Joined: 09 Jan 2004
Posts: 29

Posted: Wed Feb 04, 2004 8:17 am    Post subject:

The WADs that are in use are:
halflife.wad
cstrike.wad

and the following wich I downloaded from here:

http://blaz.csbanana.com/textures.htm

blazcity.wad
blazurban2.wad

Thanks for the help.
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Posted: Sat Feb 07, 2004 4:49 pm    Post subject:

ok---->
Here you go
let me know when you get it so i can take link down. Very Happy
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GAMER-X
Dude I made a Map
Dude I made a Map


Joined: 09 Jan 2004
Posts: 29

Posted: Sun Feb 08, 2004 9:25 am    Post subject:

Omfg !
You are the king of CS mapping slack !

I cant belive you actually made it work...
I didnt see very much changes in the map - and its still working!

Thanks a lot!
What did you think of the map itself? does it have a good layout? style? textures? Is it good for a second map, and a first real one? should I finish it? Very Happy Very Happy Very Happy Very Happy Very Happy
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Posted: Sun Feb 08, 2004 5:45 pm    Post subject:

well it needs some work. just keep building and experimenting with different stuff. you'll get the hang of it. practice is the best teacher.
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GAMER-X
Dude I made a Map
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Joined: 09 Jan 2004
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Posted: Mon Feb 09, 2004 8:08 am    Post subject:

K tnx

Its turning out pretty well ...
Also - when I make bomb-sites, do I need to put more than 1 "Target Entity" around? Or one will b enough?

B sure you'll c my map first
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Slackiller
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Posted: Mon Feb 09, 2004 7:49 pm    Post subject:

not sure what you mean.
if you want one bomb site place one info bomb targtet entity, want 2 place 2 of them. icon_yikes

Very Happy
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GAMER-X
Dude I made a Map
Dude I made a Map


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Posted: Tue Feb 10, 2004 11:44 am    Post subject:

I meant that is I have Bomb site A for example, I put one info target zone in the place... but what if I want the player to be able to have the ability to plant a bomb in a larger area of the same bomb site? The info target zone has some sort of radius in wich u can plant the bomb. if I want the radius bigger, I need , say, 2 entities?



Edit:
Yei ! Level 2 ! am i the first one to get this? Razz
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Posted: Tue Feb 10, 2004 4:38 pm    Post subject:

no, it's one entity.
make a brush covered with the aaa trigger texture,make the brush as big as you want bombsite. then hit "to entity" button, and make it a func_bomb_target.
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