 |
 |
 |
 |
 |
| Author |
Message |
GAMER-X Dude I made a Map


Joined: 09 Jan 2004 Posts: 29
|
| Posted: Sun Jan 18, 2004 9:05 am Post subject: Fence Trouble... |
|
|
Hi again...
me and my problems r here
Remmber when I asked u about how to get rid of those blue stuff on the ledder? well it worked !
So now I tried to do the same thing with a fence, like the one you have in De_inferno where the CT start, I got rid of the blue stuff, but the fence itself looks very bright, almost white... how can I make it have an iron color? grayish? Is the way of making a fence diffrent?
Thanks  |
|
| Back to top |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
| Author |
Message |
Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 131 Location: Pa. USA
|
| Posted: Sun Jan 18, 2004 9:27 pm Post subject: |
|
|
make sure render mode is set to solid.
texture mode makes stuff glow. |
|
| Back to top |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
| Author |
Message |
GAMER-X Dude I made a Map


Joined: 09 Jan 2004 Posts: 29
|
| Posted: Mon Jan 19, 2004 6:25 am Post subject: |
|
|
Thanks ! It did the job...
another thing... (or two...)
There is this option of making a crate, you click "Insert Original Pref." and it puts a box in your map.
Now - how can I make the box not pushable and not brakeable? I mean, for not pushable I use func_brakeable right? and for none? just like if it was a wall? Do I need to use func_wall on the box?
P.s:
are your maps on this site for CS 1.5?..
10x |
|
| Back to top |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
| Author |
Message |
Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 131 Location: Pa. USA
|
| Posted: Mon Jan 19, 2004 5:52 pm Post subject: |
|
|
they are just prefabs.
If you want a normal crate just make a square brush and texture it.
If you want it to break,make it a func_breakable.
prefabs are there just to make it easy to plop one in.
All my cs maps should work in either version of CS(1.5 or 1.6).
I know for sure de_vine works in 1.6. |
|
| Back to top |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
| Author |
Message |
GAMER-X Dude I made a Map


Joined: 09 Jan 2004 Posts: 29
|
| Posted: Tue Jan 20, 2004 8:29 am Post subject: |
|
|
Ok...
thanks again,
I realy appriciate ur help
ammm
about the models you have for download on ur site,
Ive downloaded the bearl, and there is ths mdl file. what do i do with it in order to use it on my map?
btw, do u have ICQ? it would be much easier for you to help me there i think |
|
| Back to top |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
| Author |
Message |
JS26 Site Admin

Joined: 22 Aug 2003 Posts: 9
|
| Posted: Tue Jan 20, 2004 10:52 am Post subject: |
|
|
you take the MDL.file and drop it into your model folder
example:C:\SIERRA\Half-Life\cstrike\models
then in hammer use the entity tool, go to properties, make it a cycler_sprite,thenarrow down to where it says model, and write
models/slacbarrels.mdl (or push the button to search your folders for model names) |
|
| Back to top |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
| Author |
Message |
Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 131 Location: Pa. USA
|
|
| Back to top |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
 |
 |
 |
 |
|
 |