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Fence Trouble...

 
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GAMER-X
Dude I made a Map
Dude I made a Map


Joined: 09 Jan 2004
Posts: 29

Posted: Sun Jan 18, 2004 9:05 am    Post subject: Fence Trouble...

Hi again...
me and my problems r here Laughing

Remmber when I asked u about how to get rid of those blue stuff on the ledder? well it worked !

So now I tried to do the same thing with a fence, like the one you have in De_inferno where the CT start, I got rid of the blue stuff, but the fence itself looks very bright, almost white... how can I make it have an iron color? grayish? Is the way of making a fence diffrent?

Thanks Cool
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Slackiller
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Joined: 22 Aug 2003
Posts: 105
Location: Pa. USA

Posted: Sun Jan 18, 2004 9:27 pm    Post subject:

make sure render mode is set to solid.
texture mode makes stuff glow.
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GAMER-X
Dude I made a Map
Dude I made a Map


Joined: 09 Jan 2004
Posts: 29

Posted: Mon Jan 19, 2004 6:25 am    Post subject:

Thanks ! Very Happy It did the job...

another thing... (or two...)
There is this option of making a crate, you click "Insert Original Pref." and it puts a box in your map.
Now - how can I make the box not pushable and not brakeable? I mean, for not pushable I use func_brakeable right? and for none? just like if it was a wall? Do I need to use func_wall on the box?

P.s:
are your maps on this site for CS 1.5?..

10x
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Slackiller
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Joined: 22 Aug 2003
Posts: 105
Location: Pa. USA

Posted: Mon Jan 19, 2004 5:52 pm    Post subject:

they are just prefabs.
If you want a normal crate just make a square brush and texture it.
If you want it to break,make it a func_breakable.
prefabs are there just to make it easy to plop one in.


All my cs maps should work in either version of CS(1.5 or 1.6).
I know for sure de_vine works in 1.6.
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GAMER-X
Dude I made a Map
Dude I made a Map


Joined: 09 Jan 2004
Posts: 29

Posted: Tue Jan 20, 2004 8:29 am    Post subject:

Ok...
thanks again,
I realy appriciate ur help Smile

ammm
about the models you have for download on ur site,
Ive downloaded the bearl, and there is ths mdl file. what do i do with it in order to use it on my map?

btw, do u have ICQ? it would be much easier for you to help me there i think
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JS26
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Joined: 22 Aug 2003
Posts: 6

Posted: Tue Jan 20, 2004 10:52 am    Post subject:

you take the MDL.file and drop it into your model folder
example:C:\SIERRA\Half-Life\cstrike\models

then in hammer use the entity tool, go to properties, make it a cycler_sprite,thenarrow down to where it says model, and write
models/slacbarrels.mdl (or push the button to search your folders for model names)
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Slackiller
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Joined: 22 Aug 2003
Posts: 105
Location: Pa. USA

Posted: Tue Jan 20, 2004 12:03 pm    Post subject:

also look at tutorial I made
http://www.slackiller.com/tutorials/tutorials/addingmodelsintocs.htm
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