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GAMER-X Dude I made a Map


Joined: 09 Jan 2004 Posts: 29
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| Posted: Mon Jan 12, 2004 7:36 am Post subject: Making an... mmm... "Airway" |
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Yhea...
I didnt realy know how to call this, im not an American to know suck wierd words (Israel - if u ask...)
Anyway,
I want to make this Van Tunnel or something, like u have in De_inferno, Or cs_assault... There is this thing that you can brake, it makes a metal sound and then you can enter a tunnel...
I hope u got it :\
How can i make it?
Btw: When I use the ladder texture, I need to carve the blue things out or is there an easier way?
10x  |
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 129 Location: Pa. USA
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| Posted: Mon Jan 12, 2004 12:52 pm Post subject: |
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not sure? vent?
if you want it to break.
make the brush cover it in the texture you want, hit the TO ENTITY button,make it a func_breakable,set the strength and material in the properties window.
If the texture has the blue in it(like a grate) set render mode to solid and fx amount to 255.
for glass set render mode to texture and fx amount to around 90-100.
As for the ladder it's easy.
A ladder is 2 brushes.
1st brush is covered with ladder texture and then hit the TO ENTITY button,make it a func_wall,or func_illusionary,render mode set to solid,fx amount set to 255.
2nd brush will be covered in the AAA trigger texture,hit the TO ENTITY button and make it a func_ladder |
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