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Making an... mmm... "Airway"

 
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GAMER-X
Dude I made a Map
Dude I made a Map


Joined: 09 Jan 2004
Posts: 29

Posted: Mon Jan 12, 2004 7:36 am    Post subject: Making an... mmm... "Airway"

Yhea...

I didnt realy know how to call this, im not an American to know suck wierd words (Israel - if u ask...)

Anyway,
I want to make this Van Tunnel or something, like u have in De_inferno, Or cs_assault... There is this thing that you can brake, it makes a metal sound and then you can enter a tunnel...

I hope u got it :\
How can i make it?

Btw: When I use the ladder texture, I need to carve the blue things out or is there an easier way?

10x Smile
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Slackiller
Site Admin
Site Admin


Joined: 22 Aug 2003
Posts: 131
Location: Pa. USA

Posted: Mon Jan 12, 2004 12:52 pm    Post subject:

not sure? vent?
if you want it to break.
make the brush cover it in the texture you want, hit the TO ENTITY button,make it a func_breakable,set the strength and material in the properties window.
If the texture has the blue in it(like a grate) set render mode to solid and fx amount to 255.
for glass set render mode to texture and fx amount to around 90-100.



As for the ladder it's easy.
A ladder is 2 brushes.
1st brush is covered with ladder texture and then hit the TO ENTITY button,make it a func_wall,or func_illusionary,render mode set to solid,fx amount set to 255.
2nd brush will be covered in the AAA trigger texture,hit the TO ENTITY button and make it a func_ladder
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