Let's Make a Dynamic Light
First create your map,then have a
spot where you want your light to hang and swing around at.
Then find the model you want to use for the light. My example is using
the prodigy hanging light
"props/de_prodigy/lighthanging.mdl " ,
place the model in your map where you want it to hang.
Use the "prop_physics_multiplayer" entity
for the model and then you will have to name it
something. Let's say "hang_lamp01" .
(I find it good to number them with mulitiple lights
will be a few more entities needed to make it swing and also give off
Let's start with the "phys_ballsocket"
,place this at the top of model entity, where model will
look like it attaches to a wall in map. you don't have to name it , but
you do have to select the
Entity 1 parameter and then put
in the name of your model. There are a few shortcut ways to do
this. you can select the dropdown arrow and pick name from list or click
on the eyedropper and
click on the model in the 3d view.....or just type it in. (see
it for the hanging and swinging part of the light.
now let's make it give off some light and have the light swing with the
the Entity Tool and
select the "light_dynamic" entity.
Place it at the bottom of the model
where the light bulb is at in the model. Now you will have to Parent
the light_dynamic entity to the
model. Highlight parent parameter and pick the "hang_lamp01"
entity. Also make sure the down
angle is selected.In this entity you can select from the different options
as which the light will be emitted.
(Color,brightness,inner and outer angles of the light,pitch,distance the
light will emit).
You'll have to play with settings
to get it the way you want it.(The
important part is the parenting).
next entity is the "point_spotlight"
entity. Select entity tool and place the point_spotlight
your light_dynamic entity. Then again just
like the others Parent it to the model "hang_lamp01".
(using one of the 3 methods discussed earlier)
Make sure to set the angle to down like in the image seen below. Also
you can set the length,width & color
of the light. Under the flags tab of properties
window,make sure it's checked for Start On.
Try compiling and see how it works.
Some Images below of how the Entity look set up in Hammer Editor.
First one is Entities apart from each other (so you can see them seperately)
Second image is how the Entites should be aligned so they look right together
when in map.
Also last but not least is the nodraw textured brush you see in all images.
Put one of these brushes
above your light (on ceiling) and make it
into a "func_brush" and
name it. This will stop the light
from swinging up into the ceiling and just plain ol' looking stupid in
game. It's easy to forget so Don't.