Creating a wad file from bmp or other image files
This is a total noob guide
in baby steps to Creating a wad file from bmp files, it can get a bit
simple in some areas.
You can also use the same steps for other supported image files, I recommend
using bmp file types.
Select File > New in Wally.
Select Half-Life Package [wad3] (.wad) from the pull-down menu.
Now OK this window. (Note: the size is ghosted out and can not be changed, this option is for making textures and not for wads)
Now select File > Open and select your supported image file.
Now Right click on the texture image and select Copy.
Now Right click within the blank portion of the wad window and select Paste As New.
Now you will need to name your texture
for the wad, in some cases you will need to type a special character to denote
it's properties. If your texture is just a normal one, just give it a normal
name. OK this window when you are finished.
Now your wad window should contain your texture like this.
Just repeat the steps above to add more textures to your wad until your are finished. You can also come back and add more at a later date, even if you have already started to use it to make a map.
Conclusion
Known problems:
"Texture comes out black
when I copy and paste"
Try not to copy and paste from another program because this can happen, expecialy
to transparent textures. Load the image into Wally first, even if this means
saving it from a website.
Well, this is about as simple as I could make the tutorial, if you still get stuck or find a part confusing then just e-mail me.